if (SERVER) then
    AddCSLuaFile("shared.lua")
    SWEP.HoldType         = "pistol"
end

SWEP.PrintName        = "None"
SWEP.Slot            = 1
SWEP.SlotPos        = 7
SWEP.DrawAmmo        = true
SWEP.DrawCrosshair    = true
SWEP.ViewModel        = "models/weapons/v_fists.mdl"
SWEP.WorldModel        = "models/weapons/w_c4.mdl"
SWEP.ReloadSound         = ""

SWEP.HoldType            = "pistol"
SWEP.Weight                = 5
SWEP.AutoSwitchTo        = true
SWEP.AutoSwitchFrom        = true
SWEP.Spawnable            = false
SWEP.AdminSpawnable        = false
SWEP.AutoReload        = true
 
SWEP.Author            = "Turtle"
SWEP.Contact        = ""
SWEP.Purpose        = ""
SWEP.Instructions    = ""

SWEP.Primary.Sound            = "weapons/debris3.wav"
SWEP.Primary.Damage            = 10
SWEP.Primary.NumShots        = 0
SWEP.Primary.Recoil            = 0.4
SWEP.Primary.Cone            = 2
SWEP.Primary.Delay            = 0.1
SWEP.Primary.ClipSize        = -1
SWEP.Primary.DefaultClip    = -1
SWEP.Primary.Tracer            = 0
SWEP.Primary.Force            = 0
SWEP.Primary.TakeAmmoPerBullet  = false
SWEP.Primary.Automatic        = false
SWEP.Primary.Ammo            = "Pistol"

SWEP.Secondary.Sound        = "weapons/debris2.wav"
SWEP.Secondary.Damage        = 0
SWEP.Secondary.NumShots        = 0
SWEP.Secondary.Recoil        = 0
SWEP.Secondary.Cone            = 1
SWEP.Secondary.Delay        = 0
SWEP.Secondary.ClipSize        = 0
SWEP.Secondary.DefaultClip    = 0
SWEP.Secondary.Tracer        = 0
SWEP.Secondary.Force        = 0
SWEP.Secondary.TakeAmmoPerBullet = false
SWEP.Secondary.Automatic    = false
SWEP.Secondary.Ammo            = "357"

function SWEP:Initialize()
end

function SWEP:PrimaryAttack()
end

function SWEP:SecondaryAttack()
end

function SWEP:Think()
end

function SWEP:Reload()
end

function SWEP:Deploy()
    return true
end

function SWEP:Holster()
    return true
end